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DreamCasters' Duel : ウィキペディア英語版 | DreamCasters' Duel
DreamCasters' Duel (aka Dream Casters' Duel), commonly abbreviated as DCD, is an international award-winning hybrid Third-Person Shooter and fighting game (the first ever of the genre) in production since 2002. The length of the development can be attributed to the fact that it is being developed single-handedly. DreamCasters' Duel features, by far and away, the world's largest collection of art assets ever single-handedly created for a video game and represents over 11,200 man hours of work.^1 ==History== DreamCasters' Duel was initially conceived as a game that would combine elements of First Person Shooters and fighting games. The idea of setting the game in a dream world arose out of the desire to "be able to account for the super-powers the characters would wield in a way that made sense, unlike, say, Street Fighter." The narrative, which features characters manipulating a networked dreamscape, was registered as "Dueling Dreams^2", over 4 years before the movie Inception. It was initially developed for the id Tech 3 engine and later, as a modification of Unreal Tournament 2004. This engine was also found to be unsatisfactory for a number of reasons and the developer intends that the art assets be ported to a different game engine. The vast majority of art assets are completed; production has halted pending the involvement of a programmer.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「DreamCasters' Duel」の詳細全文を読む
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